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Home > Counter-Strike Source Server Files >
HLstatsX
HLstatsX

Source compatible (Counterstrike: Source, Day of Defeat: Source, Halflife2:
Deathmatch, Halflife2: Capture The Flag)
The whole HLstatsX framework is compatible with the source engine.
Players Locations with Google Map Now it is possible to display the location
of every player on your server live! The players locations are retrieved
from our masterserver and saved in the HLstatsX database.

Ingame Windows
With help of beetlesmod (V1.0.1.55BetaS) or mani-admin-plugin (V1.1.0o) it is
possible to display ingame windows with a summary of the player statisics.
Example output:
Webpage Livestats
On the webpage you don't need to query the server for livestats anymore. All
livestats are tracked by HLstatsX and will be displayed directly using the
database.
Example output:

Flash Hitbox Animation
With statsme logging from the recommend Small Statsme-Plugin for CSS detailled
target hits statistics become available. The awesome flash animation shows all
absolut und relative hits.
Ingame Queries
You can query all statistics ingame. The data will be displayed in an own
window!
Example output: "help"-command

Rcon Event-Handler
The popular "/skill"-command and many other commands are implemented
to display the information ingame.
Auto Team-Balancer
This is a replacement of the in-built mp_autoteambalance. It can detect too
strong teams and will switch good players into the weaker team. It will switch
players only when they are dead.
Auto Retry-Banning
On server with points-rating, players often retry to play in the winning-team.
If Retry-Banning is switched on, players will be automatically banned for 5
minutes on disconnecting.
Example output:

Headshot Recognition
Now headshots are tracked and displayed in all statistics.
Broadcasting Events Ingame
Nearly all events will be directly broadcasted through rcon on the server. You
see directly, how many points you got for a kill or bomb plating etc.
Tracking Player Pings
The pings of all players will be tracked and saved in the database. So players
can check their connection to the server with their average ping. There is even
an award for the best latency.
Player Sessions
All players have now the possibility to get the statistics for the current
session. This also includes skill-change. Players can see how their rating
changed on the server since they connected.
Example output: Player has 14 kills, 3 headshots (21%), 16 deaths, 0
suicides and a skill change of -32 points
Individual Server Tracking
Now you have access to all server-related statistics. For example, you get
kills, headshots and ct_wins for all participating servers separately.
Updated Queries for the Webpage
All queries on the webpage are now optimized for better (much better) speed.
Improved database design and accelerated queries!
Auto Commands
No more need to always typing "rank" on server! Every Player can
specify a command to execute at player-death, round-start or round-end to be
executed.
Full Masterserver Support
Broadcast your serverdata to the masterserver and become member of the
serverlist. Even cross-server-ranking is now possible.
Ignoring bots
Bots can be disabled and then won't be recognized in the HLstatsX statistics.


Related Links
HLX-Stats Official Site
ePAC's Stats System
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