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HLstatsX

Source compatible (Counterstrike: Source, Day of Defeat: Source, Halflife2: Deathmatch, Halflife2: Capture The Flag)
The whole HLstatsX framework is compatible with the source engine.

Players Locations with Google Map Now it is possible to display the location of every player on your server live! The players locations are retrieved from our masterserver and saved in the HLstatsX database.



Ingame Windows
With help of beetlesmod (V1.0.1.55BetaS) or mani-admin-plugin (V1.1.0o) it is possible to display ingame windows with a summary of the player statisics.

Example output:


Webpage Livestats
On the webpage you don't need to query the server for livestats anymore. All livestats are tracked by HLstatsX and will be displayed directly using the database.

Example output:



Flash Hitbox Animation
With statsme logging from the recommend Small Statsme-Plugin for CSS detailled target hits statistics become available. The awesome flash animation shows all absolut und relative hits.



Ingame Queries
You can query all statistics ingame. The data will be displayed in an own window!

Example output: "help"-command



Rcon Event-Handler
The popular "/skill"-command and many other commands are implemented to display the information ingame.

Auto Team-Balancer
This is a replacement of the in-built mp_autoteambalance. It can detect too strong teams and will switch good players into the weaker team. It will switch players only when they are dead.

Auto Retry-Banning
On server with points-rating, players often retry to play in the winning-team. If Retry-Banning is switched on, players will be automatically banned for 5 minutes on disconnecting.

Example output:



Headshot Recognition
Now headshots are tracked and displayed in all statistics.

Broadcasting Events Ingame
Nearly all events will be directly broadcasted through rcon on the server. You see directly, how many points you got for a kill or bomb plating etc.

Tracking Player Pings
The pings of all players will be tracked and saved in the database. So players can check their connection to the server with their average ping. There is even an award for the best latency.

Player Sessions
All players have now the possibility to get the statistics for the current session. This also includes skill-change. Players can see how their rating changed on the server since they connected.

Example output: Player has 14 kills, 3 headshots (21%), 16 deaths, 0 suicides and a skill change of -32 points

Individual Server Tracking
Now you have access to all server-related statistics. For example, you get kills, headshots and ct_wins for all participating servers separately.

Updated Queries for the Webpage
All queries on the webpage are now optimized for better (much better) speed. Improved database design and accelerated queries!

Auto Commands
No more need to always typing "rank" on server! Every Player can specify a command to execute at player-death, round-start or round-end to be executed.

Full Masterserver Support
Broadcast your serverdata to the masterserver and become member of the serverlist. Even cross-server-ranking is now possible.

Ignoring bots
Bots can be disabled and then won't be recognized in the HLstatsX statistics.

HLstatsX - Realtime player statistics for Halflife2 Source Engine


Related Links
HLX-Stats Official Site
ePAC's Stats System

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