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Half-Life ENV's

Environmental themes for Half-Life
In Half-Life many of the maps have out door settings that require a 'sky'
texture. Valve designed Half-Life to use a '.tga' 256 colour texture file
system made up of 6 images labeled 'up, bk, dn, ft, lf, rt & up'. All 6
images would be used to form the sky as seen in maps like 'crossfire'. Some
maps designed by skilled mappers come complete with new custom made env sky
files those that don't default back to using the standard Half-Life sky texture
which appears as a desert like setting (As seen below).

Default Sky Texture
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Only one problem with the default sky and that is it does become very boring
and by changing the sky you'll be suprised by how much more enjoyable it is to
play the map.
So how do you change the sky texture (known as 'env' files)? Easy, first you
need to create or better still download some new custom env (sky texture
files). Install them into your half-life/valve/gfx/env/... directory.
They must go in this directory for them to work, this also goes for AG; Place
them all in here. Ok now you need to type the following into your Half-Life in
game console.
rcon sv_skyname <place here the name of the sky
texture>
You need rcon to do this!!
As you may have seen the command to change the sky texture is an 'sv' Server
command so you will need rcon rights to the server. If you don't have
rcon/admin rights you will need to ask the server Admin to change it for you or
create your own server/Lan game.
What is it again I need to type in for the 'skyname'??
Look in the directory where you placed your env files (see above) and make a
note of the file names. They should look like for example fullmoonbk,
fullmoonrt, fullmoonup etc... To enable this sky texture you need to type in
'rcon sv_skyname fullmoon' note you leave off the bk, rt, up etc... Just the
name only is required. In some cases you'll find env files called
'Hexagon256_up' here you need to include the underscore for example 'rcon
sv_skyname Hexagon256_" for the texture to work.
I done that but still it hasn't worked?
You need to 'reload' the current map for the settings to take hold or change
the game mode so the map restarts. Some maps may override the sky texture so
you can't change those ones others may require a .cfg file for the map. I found
'AG_crossfire.bsp' is one that doesn't like to allow a new sky texture to be
loaded yet the standard crossfire.bsp map will work fine.
Here are some Sky texture env files already created all in 1 zip file.
Just download & unzip into your directory
half-life/valve/gfx/env/... and then to enable a different sky texture
just type the following line under the sky texture you want to load.

Default Sky avanti

rcon sv_skyname Blue

rcon sv_skyname Des

rcon sv_skyname Hexagon256_

rcon sv_skyname seafort

rcon sv_skyname swamp2

rcon sv_skyname TrainYard

rcon sv_skyname cm-thosemntns256_
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Default Sky desdusk

rcon sv_skyname fullmoon

rcon sv_skyname glacial

rcon sv_skyname grass

rcon sv_skyname sb_

rcon sv_skyname spa-snow

rcon sv_skyname theyh3

rcon sv_skyname tropical
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Downloads all of the above sky textures.

Changing Your Sky Background Without RCON
Writen By: werk
How it's done
Besides what Sandz said above, if you don't have 'rcon' and still want your sky
maps different - look in your env folder and just simply rename texture sets...
Done!
Same thing with map textures, all you do is edit the halflife.wad, water
textures edit liquids.wad. This can be done using 'Wally'
Get it from here or
below.

Sponsored Link
You can download some nice sky back drops and textures from here:
www.planethalflife.com/wadfather

Related Links
Scripts & Aliases
AG Commands

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