In CS:GO, Valve the game developer has included an online competitive ranking
system to which after playing 10 competitive matches online a player will be
ranked based upon his or her skill level. He or she will be awarded with one of
the following skill badges.
Not only does this rank the player by their own skill level but also ensures
more 'fair play' by arranging matches with players of an equal rank, no more
'n00b bashing' by pro's. However it does have its own problems.
The ranking system appears to be based upon team wins over team losses, meaning
the more games you play the more games you need to win to counter any losses to
maintain a higher win to loss ratio.
Example: If you play 40 competitive matches and win 33 of those giving you an
82.5% win percentage, slotting you within the higher end of the ranking table.
Now let's say you play a further load of games bring you to 380 played and out
of those you lose 210. Your win percentage would drop to 55.3%. To maintain
your 82.5% ratio on 380 games you would need to win 314 of those games allowing
you only 66 games that could be lost. So the more games you play the harder it
becomes to maintain a high win ratio. A 1000 games you would have to win 800 of
them to be in with a 80% win ratio!
So when a player with only 15 games under
their belt turns around and says "I'm global elite' and you're sitting
there with over a 1000 games under your belt you can say "And... Come back
when you've played a 1000 games and show me your rank then!" Any player
with 250 games and global elite status should be questioned, most of them are