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Home > Counter-Strike Source Guides & Tips> CS:S
AK47 Guide
CS:S AK47 Guide
Writen By: Exclamatio

Intro
Pretty much the primary weapon of choice for a terrorist, weighing in at $2500
with ammo costing $80 per clip. Making it slightly cheaper than the m4a1. Being
$500 cheaper leaves us a few more options for money handling tactics when
playing as T but i wont go into that for now, just keep it in mind. |
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On a personal level I think the ak47 is great, it's powerful and if you use it
properly its accurate at all ranges.
In this short guide I will talk about 3 different ranges;
- Close Range
- Mid Range
- Long Range
I will also discuss a few other things concerning the AK-47. These will
include: Reloading, notes on firing and a little console tweaking.
Reloading
Before we get into different handling techniques let's talk about a few simpler
things. If you wish you can skip this section it is in each of my weapon
guides. It will be slightly modified for each weapon however, so its still
worth a quick read.
First of all reloading, choosing when to reload is very important as if you are
caught reloading by a rushing opponent you're likely to catch a few bullets in
the face. Another bad situation is choosing not to reload and finding yourself
with not enough ammo to take out 2 or 3 easy kills you managed to out-flank.
The worst time to reload in the sense of too early is directly after a kill.
Especially when you're rushing.
Picture this. On de_aztec you're playing as T rushing the double doors, you
jump out spraying about 5 bullets into a CTs face rushing from your right hand
side, spinning to your left you catch another trying to outflank you. Pressing
your back against the blocks you start to slap a new clip into your blood
thirsty AK. You proceed to shit your pants as a noob with 300 ping runs round
and mp5s you to the face. Not only are you dead but also your teams rush was
wasted as you were at the front, you retard. It would probably be best if you
open up the console, type exit then uninstall css from your aids infested hard
disk drive.
At the front of a rush you don't reload. You're the point man your goal is to
break through. Stopping to reload will only slow you down. The damage done by
each shot also backs up this tactic, requiring 2-3 chest shots for a kill means
that you can quite easily run around with 15 bullets in your clip knowing you
can still kill anyone who comes your way.
I feel its safe to reload maybe 3 to 4 seconds after killing if you have cover,
it really does depend on the situation, and this is where those beady things on
your face come into play, slightly higher and to either side of your nose.
Fighting!
Ok first of all lets start with a few basic notes on actually firing the AK47,
the greatest tip I can give you with the AK47 is to stand still. If you kill
when your moving good for you, but you will have much more success standing
still.
Use a small crosshair, big crosshair will generally give you less accuracy. If
you don't believe me try playing with your crosshair on large for a week solid,
then switching back and seeing your results. You will know I am right and love
me for it. Feel free to buy me gifts.
Close Range
Close range is defined by anything that is in your face, generally the kind of
distance that makes you soil yourself when somebody jumps out shooting. Still
using de_aztec a good example would be either room at the end of the wooden
bridge. The T side is slightly smaller making it much more in your face, with
the CT side allowing a little more breathing space. Fighting here is generally
very fast paced and you must make decisions quickly to stand a chance of taking
down the opposition efficiently.
The advantage of using the AK47 in a close combat situation is its ability to
do high damage with each round fired. Disadvantages are its rate of fire being
slower than other assault rifles and its loss of accuracy when spraying.
These things in mind the best way to handle this range is to work with bursts.
Burst of fire and bursts of movement. Keep yourself moving, do not get yourself
caught standing still or worse spraying. In older versions of cs it was
possible to crouch, shoot then move. I would advise against this in css. The
reason behind this is the slight delay between crouching and being able to move
where your character is standing up, this pause will get you killed over and
over again.
Another useful technique in this situation is the circle strafe. 2 ways of
doing this really; you can either dive out all guns blazing, keep up the
movement and push forwards. Or you can strafe out pick your shots and dive back
into your cover. This is really down to what you feel will work best. Keep your
goal in mind, are you attacking? Or are you defending?
At the end of the day you want to pick your targets off before they get too
close when you're using an AK.
Mid Range
de_aztec is still my map of choice for this guide. I would define mid range as
firing from one room to the other at opposite ends of the wooden bridge. You
can make out your opponent well and it's a good distance for throwing in
grenades.
This is definitely the range where you are really going to rack up those kills
with your AK. If you stay calm and aim well there's no reason for any player to
easily take you out. My advice is make sure you know exactly where you are
aiming and have something to cover you without having to duck. This is where 1
step strafing (see my techniques tutorial) comes into play. It really does come
into its own at this range, especially so with the AK. Keep in mind the
strengths and weaknesses of the gun. At this range you should be firing in no
more than 3 shot bursts, I feel 2 is optimum for firing and moving at this
range. Above all do not make yourself an easy target. A common mistake is
positioning yourself so you can see the whole doorway, you don't need to do
this. Not only are you exposing yourself but chances are as you try to aim at
the whole door someone aiming at a small portion will have a much higher chance
of hitting their target.
Crouching to aim or cover a section has bad news written all over it. Playing
at a low level you can get away with this, but as you move up through the ranks
you will come unstuck. Picture this; your sitting there crouched watching the
doorway. Your whole fat ass is exposed ass you slow your breathing, squint your
eyes and hover over your mouse. For a few seconds there is nothing, just
waiting. Waiting for the moment you see movement then BAM you just got your ass
sniped. This is because your trying to cover a whole area and your killer was
only worried about a very small area. The only decision they have to make is
firing, as you need to aim first. Stop this happening by moving in and out of
your cover, fire 2 shots and move back. Repeat this right away and repeat till
your target is down, it will be much harder to track you.
Another move to consider at this range is the 2-step strafe (see my techniques
guide). Taking on multiple opponents at this range is relatively easy, make
sure you keep your bursts short and accurate, catch them as they try to make it
into close range.
Long Range
Again with the de_aztec. A great example of long range shooting is from
underneath the wooden bridge, all the way towards the arch at the T spawn.
Killing at this range depends on a nice steady hand, good mouse work and a nice
small crosshair. Of course you don't need a small crosshair it just makes
things much easier. The technique you use here totally depends on your targets
situation. A great advantage at this range is the 1st shot from your AK will
not only be powerful but also very steady. If you're stood still it will hit
where you aim.
Picture this, you're under the bridge, knee deep in water and your target is
running in the opposite direction. Crouch and fire single shots till their
lifeless body hits the floor. Your target has spotted you and is returning fire
from another rifle, 1 step strafing is called for here after a few shots have
been traded you can step out of cover and crouch firing single shots for an
easy kill.
Taking on a sniper at this range can be quite difficult seeing as you are right
where the sniper wants you; in the open, no cover and with no sniper rifle of
your own. In this situation I would send a few shots his way and get into some
cover. Leave him until he comes closer for an easier kill. Use a combination of
strafing moves and be sure to break up your rhythm so it's harder to aim ahead
of you. Every time you break rhythm fire 2 shots to keep him on his toes.
Taking on multiple opponents here I would suggest 1 step strafing with slightly
longer pauses, break your rhythm to draw them towards you. As they enter into a
nice mid range take their heads right off like the noobs they are.
Console Tweak
A great console tweak that is completely legal in most if not all leagues (to
the best of my knowledge). Is the cl_crosshairscale value. In your options you
get to choose from: Small, medium and large. For a regular gamer any of these 3
will do. Somebody who plays cs more often will realise that smaller crosshairs
bring more headshots. Changing the crosshair here simply changes the
cl_crosshairscale value. For example choosing Small sets it to
cl_crosshairscale "1200" medium I think is 1000 and large will
be around 800. The higher you set the number, the smaller your crosshair. I
have heard of people setting theirs around 10,000. Personally I feel 2000 is
about right. Play around with this number; see what works best for you.
Another helpful tweak after using cl_crosshairscale is
cl_crosshairusealpha. The smaller your crosshair gets the harder it is
to see. Especially as by default it isn't solid colour, this makes aiming on
bright backgrounds is made much harder. The default value of
cl_crosshairscale is "1". Personally I have my crosshair
in red and set to cl_crosshairusealpha "5".
Using these 2 simple tweaks makes aiming with the AK47 much easier, give it a
try and see what works for you. For more console tweaks see the
Tweak Guide.
Related
Links
CSS Weapons Guide
CSS Tweaks
De_aztec Map Guide
De_dust Map Guide
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