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Compound Guide



Terrorist Holding Positions
The idea here is to cover all ways in & yet remain in close range of each other. The 4 AWPer's will be working as a team both player 3 & 4 will cover each other as needed & same goes for players 1 & 2 yet at the same time players 1 & 3 will be working together to hold the gate and players 2 & 4 will be holding the crates. Player 5 will be working on his own steam yet will be at the command of the Awpers when backup is required or an area requires a surprise attack.

This set-up was used by -|MOD|- in one official match, the final result was 23-1 win.

Player 1
AWP Sniper

Job: Spot & hold the gate, fast rush to get into position is a must & use the building as cover from return sniper fire.




Player 2
AWP Sniper

Job: Spot & hold the 'Red Crates T Side' you should get warning from player 4 if a rush is on but you will need to be quick. Also be ready for a attack from the chimney area. Call on Player 1 to help if needed.




Player 3
AWP Sniper

Job: Spot & hold the gate, you'll be first to cover this point so be ready for a full on rush. If smoked take pot shots & alert team. If called on you may need to help Player 4 out with the 'Red Crate Area'.




Player 4
AWP Sniper

Job: Spot & hold the 'Red Crates' this is the hardest position to play in the set-up & one of the most important positions. You will be at the front of any attack and it's important you don't get picked off yet use your position to take full advantage. You may switch windows depending on a rush attack if not your main role is to hold the crates & give warning to Player 2. If rushed from below inform Player 3 as your backup.


Player 5
Assault - Defender / Mp5 / AK47

Job: You will be the only non sniper player in the team. You will be in control of holding the 'Mill' to prevent any CT from getting in close to the 2 Awper's in the T spawn building. You will also be the only player who pushes up behind the CT's when called upon by the other team members. Only push when a full rush has been spotted or one remainig player is camping at CT spawn.

As you will be on SMG's most of the time you will be required to help buy AWP's for the other members where possible.

This player needs to be very arrestive & fast attacking when needed. Player has full access to the upper Mill area and can move out into the yard area by the wall when they feel safe to do so.


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