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Compound Guide
Terrorist Holding Positions
The idea here is to cover all ways in & yet remain in close range of each
other. The 4 AWPer's will be working as a team both player 3 & 4 will cover
each other as needed & same goes for players 1 & 2 yet at the same time
players 1 & 3 will be working together to hold the gate and players 2 &
4 will be holding the crates. Player 5 will be working on his own steam yet
will be at the command of the Awpers when backup is required or an area
requires a surprise attack.
This set-up was used by -|MOD|- in one official match, the final result was
23-1 win.

Player 1
AWP Sniper
Job: Spot & hold the gate, fast rush to get into position is a must &
use the building as cover from return sniper fire.
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Player 2
AWP Sniper
Job: Spot & hold the 'Red Crates T Side' you should get warning from player
4 if a rush is on but you will need to be quick. Also be ready for a attack
from the chimney area. Call on Player 1 to help if needed.
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Player 3
AWP Sniper
Job: Spot & hold the gate, you'll be first to cover this point so be ready
for a full on rush. If smoked take pot shots & alert team. If called on you
may need to help Player 4 out with the 'Red Crate Area'.
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Player 4
AWP Sniper
Job: Spot & hold the 'Red Crates' this is the hardest position to play in
the set-up & one of the most important positions. You will be at the front
of any attack and it's important you don't get picked off yet use your position
to take full advantage. You may switch windows depending on a rush attack if
not your main role is to hold the crates & give warning to Player 2. If
rushed from below inform Player 3 as your backup.
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Player 5
Assault - Defender / Mp5 / AK47
Job: You will be the only non sniper player in the team. You will be in control
of holding the 'Mill' to prevent any CT from getting in close to the 2 Awper's
in the T spawn building. You will also be the only player who pushes up behind
the CT's when called upon by the other team members. Only push when a full rush
has been spotted or one remainig player is camping at CT spawn.
As you will be on SMG's most of the time you will be required to help buy AWP's
for the other members where possible.
This player needs to be very arrestive & fast attacking when needed. Player
has full access to the upper Mill area and can move out into the yard area by
the wall when they feel safe to do so. |
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