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Guides & Tips> CPL Fire Guide
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CPL Fire Guide
Below are just a few tactics used by many teams & by -|MOD|- no doubt work
is required to get the best result from these positions however the basic
format seems to work. This map is seen as a CT (Counter Terrorist) favoured
battle ground. if the CT team play their cards right. Past matches have shown
that if the Terrorist team takes more than 5 rounds in a 15 round half it's
pretty well game over unless they really do suck at holding as Counter
terrorists. Most teams will take around 10-13 rounds as CT's and take around
3-6 rounds as T's.
CT Positions
It's the classic 2-1-2 set-up, adopted by 80% of teams out there who play this
map. two guys holding A Site, two holding the b site leaving 1 sharp shooter
& spotter to hold the mid section.
Position 1
Job: To hold up the Tunnels to A Site. To help you & your team use the
tunnels to your advantage. Place yourself in a position where you have first
line of sight and where if faced by flash bangs or 5 man rushes you can counter
flash and fall back and alert the team for backup. You will have a few fall
back positions available to you so use them and request backup if needed. Who
ever takes up this position needs to be quick and a keen assualt player who
will remain on m4a1, tmp, p90 weapons.
Fall back position
Position 2
Job: To hold the 'A Long' straight. It's an easy role but you will be in that
position where you will be required to switch up and help out player 1 from
time to time. This position can be held in two ways, close up or the better
option & safer option of fall back depending on weapons. To held it close
up you need to be a smarter player, knowing when you push and when to fall
back. From a distance the best option would be to AWP sniper rifle it and if
the other team smoke it up take some random shots and fire flash bangs into the
area ahead to slow down any attack. Call upon player 1 if needed who should be
on assualt weapons. Also use the boxes for cover around the A site, these can
really help out against better players who have sharper aim than your average
gamer. You should get enough time & warning on an attack, as not only can
you see them coming from a distance but also player 3 will spot their movement
way before they come into range.
Long range (AWP)
Close-up (M4a1, tmp, p90) risky position requires a smart player
Position 3
Job: To spot and hold the mid area. This is a role for a sharp shooter, some
one you can not only pick players off but depending on the other team can
either take full control of the mid section or play safe and not give too much
away, i.e. hold it and stay alive! Against the weaker teams you can use your
sharp aim to take players out before they even make their attack, this canm
really destory teams not to mention put the mid area out of bounds. At teh very
least you should be able to spot the attacks and warn your team mates. Some
teams will try & pressure the mid guy so you need to be ready for that and
move yourself to a better position if overcome by smokes & flash bangs.
Final word of advice, be careful of the windows, the CT player may have a
slight advantage but the standing spots are classic known positions & fast
Terrorist players will go for the pick-off shots. Dropping the mid guy does
allow the other team a range of new attack options and you wouldn't want that
to happen!
The classic known spot to stand and very risky against very good teams with
elite aim.
Going for the pick-offs and still pretty safe from attack.
Playing it safe, and great line of sight to cover the poistion.
Position 4
Job: To lock down the 'Main' entrance to B Site. This is the number one
location for most Terrorist attackes. You wont get much warning and when it
comes it will be fast so you'll need to be on the ball. Most teams will smoke
this area up so get your HE's in and flash bang it back to slow them down. Also
burst fire the entrance to prevent them walking up behind the smoke. the key to
this position is to get the first kill and then change up your position. There
are around 4-6 different spots you can hold this point all have great cover so
use them!!
Position 5
Job: To hold up the side passage to B site. This is one of teh hardest position
as you will have no cover and you will be required to think and play on your
own back. take advantage of the side passage by moving deeper down it to a
point of safety and yet still gives you first sight & first kill advantage.
Don't take on Terroist players where you are out numbered or can't win. Drop a
flah bang in and fall back to the site. Once on the site you have the best
position to hold the point. In fact on a 100% win scale you should clock in
around 80% chance of winning. the position is that good you should have no
problem in holding it as long as you don't allow the other team time! Give them
a second or two more and you'll find flashs coming up from below and before you
know it the site in lost.
Good position to start off at, fall back if needed, get that first kill in
if you can.
When safe move up carefully and hold up here and see if you can suprise the
other team but play it smart.
Fall back position, from here you can't lose! You'll see their feet way
before they see you, don't give them time!!
Terrorist B Attack
4 man attack on B site with one wildcard player planted covering the rear &
ready to push behind the CT rotate once the full attack has started. This is
not a full on rush attack but a slow moving, well covered attack and only the
final push will be a rush.
Holding positions, Player 4 with AWP free to move around & call upon
support etc.
Player 1 (weapon: AK47/M4a1/Defender)
Job: Hold up position shown watching for any push from the side passage CT
position. Once the attack starts you will contiue to cover this position and at
teh same time move with the team when they push in.
player 2 (weapon: AK47/M4a1/P90/Defender/Mp5)
Job: Hold up as shown, watching Main entrance to B site. You will support
player 4 and will be on his call & command.
Player 3 (weapon: AK47/M4a1/Defender + Bomb)
Job: You will hold up as shown watching forward as well as covering the teams
rear from the mid by the use of sound. You will move with the main team as they
push into site. You will need to plant the bomb!
Player 4 (weapon: AWP/AK47)
Job: You role is to get set-up in the Main, call upon player 2 & 3 when
needed and move to pick-off the CT's holding up in site B. Don't move into
danger, if you need an area cleared or flash call upon one of your support
players. If or once you get a pick, fall back hold up and then call upon your
team to move forward and storm the site.
Player 5 (weapon: AK47/Mp5/M4a1)
Job: Your job is simple, hold up deep in the mid so that no CT's pushing can
get behind the team. Once the action has kicked off and the attack on B is
under way it's your goal to push out behind the CT's as they rotate to take
back the B site. A weapon like the Mp5 allows you to rush and fire on target,
it's vital you atleast take one or two CT's on the rotate if you can. By the
time you get into mid through the broke fence the CT's will be at CT spawn so
head towards that direction do not go into A site get to B and cover the bomb.
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