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Guides & Tips > Inferno Guide
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Inferno Guide
Counter-Terrorist Holding Positions
The idea here is to cover all ways in & at the same time using player 1 as
a scout/spotter to alert the team on the terrorist movements from spawn. This
set-up is still used by -|MOD|- in many official matches and by other teams and
is almost become the standard with very slight amendments to it. Those being
regarding positions for players 1, 3 & 2. depending who the style &
play of the other team
Player 1 (Scout/Spotter)
M4a1 & Flash
(maybe AWP but can be risky)
Job: Take up position at the Middle and spot to T spawn ramp, can pickoff
players as & when and can also full back to CT spawn if needed. Never peek
around the corner to the side alley area this is a dangerous move & should
never be done.
A key part of this player's role is to spot the rush & inform the team. If
all 5 T's rush the A site the warning should be given & begin to move up
behind the T attach to crossfire them.
If you're playing with an AWP sniper rifle take full advantage and go for a
pick off shot from the start but then play safe. If you're on a M4a1 as shown
here don't peek, stay hiden & use you sound. be aware of a boost to balcony
room from the second mid. |
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Player 2
M4a1 & HE / Flash
Job: To hold the apartments by using the excellent cover & angle of attack
to your advantage. Fall back to B Site if needed. From B site you have a number
of positions to hold from including on site behind boxes, far back from CT
house & from the pit below the doorway out itself. Camping positions
include sitting over the door and above the B plant zone however you will be
limited to around 1 easy kill before they are told of your position and then
you're a sitting duct so MOVE!!
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player 3
Mp5 / M4a1 / P90 & Flashes
Job: Your role is to drop any T's that make it up the middle so you need to be
very fast & a good fragger. Use the corner of the buildings for cover &
drop back when needed.
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player 4
M4a1 & HE / Flash
(maybe AWP but can be risky)
Job: To hold A Site from attack, when you hear them coming HE grenade the path
in & drop a smoke if needed to stop T's from picking you off at long range.
You will have first line of sight so make it count, drop back to chapel area if
needed.
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player 5
M4a1 / Mp5 / P90 & HE / Falshes
Job: To help hold the A Site from attack, again use your sound to pickup on a T
rush & get the HE grenades in before they can take hold. Sometimes it's
better to use a 'spray & pray' weapon like an MP5 or TMP at this close
range combat but it's down to the player. From the start of teh round you can
spot down the straight towards T spawn but play it safe, don't position
yourself for a full on war... spot & fall back!
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