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Inferno Guide



Counter-Terrorist Holding Positions
The idea here is to cover all ways in & at the same time using player 1 as a scout/spotter to alert the team on the terrorist movements from spawn. This set-up is still used by -|MOD|- in many official matches and by other teams and is almost become the standard with very slight amendments to it. Those being regarding positions for players 1, 3 & 2. depending who the style & play of the other team


Player 1 (Scout/Spotter)
M4a1 & Flash
(maybe AWP but can be risky)

Job: Take up position at the Middle and spot to T spawn ramp, can pickoff players as & when and can also full back to CT spawn if needed. Never peek around the corner to the side alley area this is a dangerous move & should never be done.

A key part of this player's role is to spot the rush & inform the team. If all 5 T's rush the A site the warning should be given & begin to move up behind the T attach to crossfire them.

If you're playing with an AWP sniper rifle take full advantage and go for a pick off shot from the start but then play safe. If you're on a M4a1 as shown here don't peek, stay hiden & use you sound. be aware of a boost to balcony room from the second mid.

Player 2
M4a1 & HE / Flash

Job: To hold the apartments by using the excellent cover & angle of attack to your advantage. Fall back to B Site if needed. From B site you have a number of positions to hold from including on site behind boxes, far back from CT house & from the pit below the doorway out itself. Camping positions include sitting over the door and above the B plant zone however you will be limited to around 1 easy kill before they are told of your position and then you're a sitting duct so MOVE!!


player 3
Mp5 / M4a1 / P90 & Flashes

Job: Your role is to drop any T's that make it up the middle so you need to be very fast & a good fragger. Use the corner of the buildings for cover & drop back when needed.

player 4
M4a1 & HE / Flash
(maybe AWP but can be risky)

Job: To hold A Site from attack, when you hear them coming HE grenade the path in & drop a smoke if needed to stop T's from picking you off at long range. You will have first line of sight so make it count, drop back to chapel area if needed.

player 5
M4a1 / Mp5 / P90 & HE / Falshes

Job: To help hold the A Site from attack, again use your sound to pickup on a T rush & get the HE grenades in before they can take hold. Sometimes it's better to use a 'spray & pray' weapon like an MP5 or TMP at this close range combat but it's down to the player. From the start of teh round you can spot down the straight towards T spawn but play it safe, don't position yourself for a full on war... spot & fall back!


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