|
[an error occurred while processing this directive]
|
 |
Home > CSS
Guides & Tips> Office Guide
Office Guide
These tactics are now a little old and have been modified by team -|MOD|-
however they did work well at the time and give an idea of what to expect. The
smoke on the CT attack worked well to draw out a few clueless T's into a set
trap in the toilet area where they were put to rest by MOD's Koogle. GaRpY who
played for us then made quick work of taking control of the the back corridor
allowing us to fire 4 guys directly into the heart of T spawn. Once inside
Koogle who was playing position 4 moved out back to CT spawn to pick off any
T's who escaped to camp in waiting. We had a few issues with the Terrorist
positions at first but on the whole it works well. Being so close together ment
we have super cover, a lot of crossfire zones set-up to really trap the other
team CT attacked and nail them quick and fast.. See below for details:
Terrorist Holding
The idea here is to lock down the CT's main goal and that is to stop them
getting the hostages and mintain a close tight unit for improved backup
support.
Position 1
Job: Hold & protect the T spawn hostages, using the area around for cover.
Good line of sight through T spawn to help Player 5 and backup support for
Player 4
Position 2
Job: Camp the store room with good line of attack down & out into the
corridor, player will require quick re-actions to nail the rush attacks. Be
ready also for flash bangs if in danger flash and drop back to the projector
room.
Position 3
Job: Camp the projector room hostages you will need to place yourself at the
back out of sight but have your aim directed at the 2 doors into the room. You
should receive enough warning from either player 2 or 5 of any attack.
Position 4
Job: To stop anything getting in from the back corridor, from the start you can
place yourself up the end of the drinks corridor sighting down to the toilets
but once the CT attack this area drop back and setup with line of sight on the
back corridor to the doorway leading to the drinks corridor. You should nail
atleast 2 CT's using this set-up If under attack use the door way between you
& Player 1 for cover. Flash bangs & HE nads are a must have.
Position 5
Job: This is the main rush location and you'll be at the forefront of any CT
attack, setup wth good line of attack but in a position where you ca drop back
if needed. Between you & Player 2 create a crossfire zone and use your HE
nads & flashes. If support is require give the call and Player 1 will jump
in with cover fire. If your teamplay is good enough you & players 2 & 1
should have this area locked down tight.
Counter-Terrorist
Just one of the CT tactics used during the match that works against the team we
played against.
Player 1 (weapon: m4a1, Flashes, HE, Smoke)
Job: Rush up front stairs and smoke the corridor leading to the lifts then take
up cover position in the front corridor until all members are at RVP point.
Once the main team has made it into the drinks corridor, you will follow up the
rear and will regroup with the main team for the final rush attack.
player 2 (weapon: m4a1 or P90, Flashes, HE)
Job: Enter the complex via the windows by the snow man, drop 1 flash in and
await your team to storm th front office. Once inside move to the RVP point and
position yourself in a safe place yet with good aim to cover the team. Once the
team begins it's attack your role is to rush ahead as the front attacker with
player 1, 3 & 5 as your cover. Save your flashes for the final push on T
spawn, a double flash should be enogh to get in without getting picked off.
Player 3 (weapon: m4a1, Flashes, HE)
Job: Enter via windows at the snow man, once inside meet & position
yourself at the RVP point. Then when the team is ready to attack you will
backup the main attack (players 1, 2, yourslef & 5).
Player 4 (weapon: m4a1, Flashes, HE)
Job: Enter with Player 1 up the front stairs, meet the team at the RVP, you
will be first there so get into a good position to cover the team as the meet
up. When the attack begins you will flash bang the right side (toilets) and
then take up position there. This is where you will remain for the rest of the
round unless backup is requested. Good idea to position yourself with aim
towards the lifts also be careful of a CT spawn rush they may come up from
behind you. Do not push the lift area until the main force has taken control of
the T spawn area.
Player 5 (weapon: m4a1, Flashes, HE)
Job: Enter via the windows by the snow man, once inside meet at the RVP then
you will give the command to attack. You will double flash bang the left side
of the drinks corridor at the same time Player 4 flashes the right. Once
flashed move quick into the corridor your role is to take out the T's at the
top of the drinks corridor. once clear move up with Player 3 as backup and
begin your attack on the main T spawn. Players 1 & 2 will follow right
behind you.
Previous Page
|
|