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These tactics are now a little old and have been modified by team -|MOD|- however they did work well at the time and give an idea of what to expect. The smoke on the CT attack worked well to draw out a few clueless T's into a set trap in the toilet area where they were put to rest by MOD's Koogle. GaRpY who played for us then made quick work of taking control of the the back corridor allowing us to fire 4 guys directly into the heart of T spawn. Once inside Koogle who was playing position 4 moved out back to CT spawn to pick off any T's who escaped to camp in waiting. We had a few issues with the Terrorist positions at first but on the whole it works well. Being so close together ment we have super cover, a lot of crossfire zones set-up to really trap the other team CT attacked and nail them quick and fast.. See below for details:



Terrorist Holding
The idea here is to lock down the CT's main goal and that is to stop them getting the hostages and mintain a close tight unit for improved backup support.

Position 1
Job: Hold & protect the T spawn hostages, using the area around for cover. Good line of sight through T spawn to help Player 5 and backup support for Player 4

Position 2
Job: Camp the store room with good line of attack down & out into the corridor, player will require quick re-actions to nail the rush attacks. Be ready also for flash bangs if in danger flash and drop back to the projector room.

Position 3
Job: Camp the projector room hostages you will need to place yourself at the back out of sight but have your aim directed at the 2 doors into the room. You should receive enough warning from either player 2 or 5 of any attack.

Position 4
Job: To stop anything getting in from the back corridor, from the start you can place yourself up the end of the drinks corridor sighting down to the toilets but once the CT attack this area drop back and setup with line of sight on the back corridor to the doorway leading to the drinks corridor. You should nail atleast 2 CT's using this set-up If under attack use the door way between you & Player 1 for cover. Flash bangs & HE nads are a must have.

Position 5
Job: This is the main rush location and you'll be at the forefront of any CT attack, setup wth good line of attack but in a position where you ca drop back if needed. Between you & Player 2 create a crossfire zone and use your HE nads & flashes. If support is require give the call and Player 1 will jump in with cover fire. If your teamplay is good enough you & players 2 & 1 should have this area locked down tight.



Counter-Terrorist
Just one of the CT tactics used during the match that works against the team we played against.

Player 1 (weapon: m4a1, Flashes, HE, Smoke)
Job: Rush up front stairs and smoke the corridor leading to the lifts then take up cover position in the front corridor until all members are at RVP point. Once the main team has made it into the drinks corridor, you will follow up the rear and will regroup with the main team for the final rush attack.

player 2 (weapon: m4a1 or P90, Flashes, HE)
Job: Enter the complex via the windows by the snow man, drop 1 flash in and await your team to storm th front office. Once inside move to the RVP point and position yourself in a safe place yet with good aim to cover the team. Once the team begins it's attack your role is to rush ahead as the front attacker with player 1, 3 & 5 as your cover. Save your flashes for the final push on T spawn, a double flash should be enogh to get in without getting picked off.

Player 3 (weapon: m4a1, Flashes, HE)
Job: Enter via windows at the snow man, once inside meet & position yourself at the RVP point. Then when the team is ready to attack you will backup the main attack (players 1, 2, yourslef & 5).

Player 4 (weapon: m4a1, Flashes, HE)
Job: Enter with Player 1 up the front stairs, meet the team at the RVP, you will be first there so get into a good position to cover the team as the meet up. When the attack begins you will flash bang the right side (toilets) and then take up position there. This is where you will remain for the rest of the round unless backup is requested. Good idea to position yourself with aim towards the lifts also be careful of a CT spawn rush they may come up from behind you. Do not push the lift area until the main force has taken control of the T spawn area.

Player 5 (weapon: m4a1, Flashes, HE)
Job: Enter via the windows by the snow man, once inside meet at the RVP then you will give the command to attack. You will double flash bang the left side of the drinks corridor at the same time Player 4 flashes the right. Once flashed move quick into the corridor your role is to take out the T's at the top of the drinks corridor. once clear move up with Player 3 as backup and begin your attack on the main T spawn. Players 1 & 2 will follow right behind you.


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