| connect
<host:port> |
- connect to server/proxy on the given port
(default 27015) |
| disconnect |
- disconnects the proxy from
server/proxy |
| quit |
- quits the HLTV appliaction |
| exit |
- same as quit |
| retry |
- reconnects to last server/proxy |
| quit |
- quits the HLTV appliaction |
| name <string> |
- set the proxy's client name |
| password |
- sets the server password |
| clients |
- lists all connected spectator clients with
IDs (not players in game) |
| kick <ID> |
- kicks a spectator client from proxy |
| say <string> |
- sends a text message to all spectators |
| chatmode
<0|1|2> |
- if chatmode is 0, spectators can't cheat.
If set to 1, only spectators connected to the same proxy can see their chat
messages. In chatmode 2 all spectators can chat between each other (then Master
and all Relay proxies must have set chatmode 2). Multicast spectators can't
chat at all, since they don't have a real connection. |
| ping
<host:port> |
- pings a HL server on the given port
(default 27015) |
| heartbeat |
- sends a status packet to registerd WON
master servers |
| rcon <string> |
- sends a remote control command to other
server/proxy |
| rcon_address
<IP:port> |
- sets the remote control target address |
| rcon_password
<string> |
- sets the password for the remote controlled
host |
| proxypassowrd
<string> |
- the proxy's rcon password |
| rate <n> |
- bandwith rate the server sends data to the
proxy in bytes/second |
| updaterate <n> |
- updates per seconds send from server to
proxy |
| maxclientrate
<n> |
- sets the maximum bandwith rate for
spectator clients |
| delay <n> |
- delays the game stream for n seconds on the
Master Proxy. The default value is 30 seconds to avoid cheating. A minimum of
10 seconds is needed for the director module. |
| loop <0|1> |
- if loop is 1 and the proxy disconnects or
the demo file is over, all clients are kept connected and the last game is
replayed. |
| multicast
<0|1> |
- starts or stops multicast on Master
Proxy |
| connectip
<IP:Port> |
- sets the class D IP for the multicast
connect group (default 234.5.5.1:27025) |
| gameip
<IP:port> |
- sets the class D IP for the multicast game
group (default 234.5.5.2:27025) |
| fullupdateinterval
<n> |
- all n frames an uncompressed packet is
transmitted to allow clients to recover from packetloss in multicast (default
all 20 frames) |
| cmdlist |
- shows all registered proxy commands |
| logfile <0|1> |
- starts/stops console logging in
hltv.log |
| status |
- prints status informations about all active
modules |
| exec
<filename> |
- executes a .cfg file |
| developer
<0|1> |
- additional status messages are shown in
developer mode |
| fakeloss <n> |
- simulates packet loss, n=probability of a
missing unit (default 0.0) |
| record
<filename> |
- records all following games into files like
filename1.dm to filename99.dem |
| playback
<filename> |
- starts broadcasting a previously recorded
demo (endless if loop is 1) |
| stop |
- stops demo file playback |