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Home > Tournaments > Pro eXtreme CS:S League


Pro-HL Advertising


Pro eXtreme CS:S League

About The League

Two years on from the release of Counter-Strike Source, Pro-HL along with its close community of gamers have looked long & hard at the online gaming scene of Counter-Strike Source. Together we have come to the conclusion that something was amiss, that element being... The Pro-HL factor!!

Pro-HL & KillerCreation have teamed up to host the first fully administrated Counter-Strike Source League. 48 teams in total will be taking part from around the UK & Europe, 24 will be made up of invites only leaving 24 spaces available to open teams. However our in house admin team will vet teams applying for a space before they will be allowed to take part. This league is all about quality and we do set very high standards when it comes to who's in & who's out.

The league works like any other league; teams are placed within one of 6 divisions based upon their skill level. Teams get the chance to move up the divisions between seasons, at the same time teams could find themselves dropping down the divisions if they don't perform to the required level.

All matches are held on league servers and are overseen by our very own in house admins. 24 matches will be played every week, bringing the total matches played for the season to 168. At the end of a season teams can enjoy a 2-week cooling off break before the whole thing starts over again.

Pro-HL will be keeping stats on teams & running history for all matches played during the life of the league. A 'Hall of Fame' to list the teams who top their divisions along with those who top the all-important premiership will be set-up & maintained.

Being the first ever Counter-Strike Source league to be fully administrated makes the Pro-HL league one of a kind and we hope this will reflect in the comments we hope to receive from teams after the first season is complete. On that final note and on behalf of Pro-HL & its league sponsors we hope you enjoy the league.


League Rules

1.0 General Rules

1.1 Any player found cheating or breaking the rules laid down by Pro-HL will be removed & banned from all Pro-HL hosted tournaments. Cheats include the use of aimbots, wallhacks, ESP, anti-smoke & flashbangs, anti-recoil, spike models etc.

If a player is found using any form of cheat within this event that player will be banned from all Pro-HL future events as well as their details passed on to other gaming bodies & anti-cheat communities.

Pro-HL is working in partnership with Steambans.com

illegal wall hack


illegal esp hack

2.0 Player ID & Registeration

2.1 Every player must have a unique ID 'Steam ID' before he/she can play in any match. ID's will be checked before every match starts by the in server admin. Failure to provide a valid ID will result in that player being removed from the server.

2.2 All ID's must be registered on the Pro-HL site under the team listings. Players will only be allowed to play if their ID matches that registered on the site and that the date next to their name shows at period of 3 or more days from the start time of the match. If you are unsure whether you or a member of your team can play or not please ask one of the admins.

2.3 We hold high standards here and therefore we expect the same from teams to ensure all their players are signed up correctly with the full correct steam ID with no missing numbers or errors. Even if one number is missing from the end we will put pressure on teams by forcing that player to sit out of matches until correct.

2.4 NEW RULE
Players found to be using an ID that is black listed within our own player data base will be banned from taking part within this league.

3.0 Player Settings & Customization

3.1 Customized material & content such as map textures, player models & other world models along with player skins that give a clear unfair advantage are forbidden to be used. Again any player found using illegal models or skins will be removed and banned from all Pro-HL hosted tournaments.

However weapon skins, HUD's are ok to be used. This rule really comes down to common sense from players and most should know the difference between what's ok & what's not. Admins will have the final say, if any player is unsure ask before you play.

illegal textures


illegal high-vis models

3.2 All players are required to use the appropriate rates for their connection speed. Pro-HL admins will check all players are using correct rates before the match starts & may carry out spot checks during the game. Any player found changing their rates during a match to gain an advantage may face a week's ban & if found doing the same again that player will be removed from the event.

3.3 Animated or static sprays that could be used to confuse opponents are strictly forbidden. Players found using these sprays will be warned and again could face a week's ban depending on an admin's decision. This also applies for any racist or pornographic sprays, leave them for your own private servers not on Pro-HL servers.

3.4 Players may use scripts & custom CFG files however any scripts used to 'cheat' the game interface are forbidden such as rate changing scripts during the live game or any anti-recoil or view changing scripts. The same applies to those using bunny-hopping scripts which are also forbidden to be used.

3.5 At any time a Pro-HL admin can ask for a team or a player to take on the spot screen shots. Failure to take the screen shots on request will result in a week's ban for the player involved or could result in a team ban. Any player who leaves the server & rejoins to take his or her screen shots will be noted and if it happens again will be removed from the league for possible cheating. These checks will be conducted randomly by admins.

4.0 Match Details

4.1 All matches are to be on Pro-HL league servers with a registered Pro-HL league Admin in the server during the match or else the score will be void.

4.2 All matches are to be played at the allocated time slot shown on the fixtures. Matches will be between 19:00 - 22:00 GMT (UK Time zone). Team may re-arrange matches only if both teams agree or if not teams can play their one & only wildcard (see below on wildcard details). There will be a over run week to play any unplayed matches.

4.3 All matches within the Pro-HL CS:S League will be played to MR15 (15 rounds a half) before teams swap sides. Round times will be to set to 1.45 minutes.

4.4 All matches should be played in full as the final score will make a difference to the 'round difference' stats used on the results table. If a team leaves before the end of the match the other team will claim the remaining round points.

4.5 Teams should only swap sides once all 15 rounds have been played out and not a second before. This is so admins can take the required screen shots & to avoid match cheating. Players who fail to follow this rule will be warned and may face a week's ban if the warning is ignored.

4.6 There are no ping restrictions for players.

4.7 Players are allowed to spectators matches using the Source TV provided, with a 90 second delay enforced. No spectators will be allowed to idle in the main match servers apart from the registered admin during the match. A full list of Source TV servers including the number of allocated spaces available for each can be found under the 'League Servers Listing' page.

4.8 SrcTV demos will be recorded for all matches & will be made available only to the two teams involved in the match upon request. Demos will only be kept for up to a week unless otherwise.stated

4.9 Before every match begins a 'knife Round' will be played to decide which team picks sides. The winning team will get to chose the side. If for some reason the time expires & no team has won the admin will decide which team wins from either how many players remain or by decided which team was the most aggressive. There will be no need to drop weapons & the bomb as all the servers will run a knife round config.

4.10 Admins will start the match once he/she has the ok from both teams. We ask team leaders to say 'ready' when the admin asks. If a player is not ready to start he or she should sit in spectate mode with their full team name on so not to be kicked.

4.11 Teams have 10 minutes of waiting time allocated once the clock hits 10 past the hour the match will begin whether the teams are ready or not.

4.12 If a previous match is running late this will eat into the 10 minutes allocated wating time. Teams should use the over run to make sure all their players are ready to join the server as soon as the previous game finishes. Time is tight so admins will not wait around for late players to join.

4.13 Teams must have at least 3 players in the server to play the match. failure to field 3 players will result in a default win to the other team.

4.14 Teams who field the full 5 man are not required to drop players if playing against a team who can only field 3 or 4. Those teams who put the effort in to ensure a full 5 man team have every right to play all 5.

5.0 Joining & Timing Out

5.1 Each team is allocated 5 minutes of pause time per match (that's 5 minutes in total for the 2 halfs) which can be called upon by the team at any time. Admins will pause the server at the beginning of the next new round & will un-pause either when called upon to do so or when the player returns. No player is to pause or un-pause the game in anyway.

5.2 If a player drops or times-out during the match the admin will pause the game to allow the dropped player to rejoin. Again NO player is allowed to pause or un-pause the game in anyway. Failure to follow this rule will result in a week's ban. Admins are there for this job leave it to them. Teams however can request a pause and all pauses will be made at the start of a new round & not before hand. Each team is allocated 5 minutes of pause time which can be used in one go or in stages depending on how long players take to rejoin and on how many times players drop from the server. Once the full 5 minutes have been used up the admin will not pause the game for that team. Admins will un-pause and re-pause to allow connecting player to join.

5.3 Players joining during a match will be checked by the admin for the correct registered ID. Players joining with an incorrect ID will be removed from the server. Any player(s) who join the server during a match who are not part of one of the two teams will be removed from the server. Admins may pause the game to do this and this time will not be taken from any of the two team's allocated pause time. If the same player tries joining again he/she will be banned from the server.

5.4 Teams & players should check their match server before joining using a game browser to ensure no late running matches are still being played. We ask teams to use common sense & allow teams to finish before joining.

5.5 Teams can sub players during any point of the match however if they wish for the server to be pause to do this it will eat into their 5 minute allocated pause time.

5.6 NEW RULE
If for any reason the server crashes or times out the half will be replayed again from the start. If however the half enters into round 10 or higher only the remaining 5 rounds (or less) will be played with a start money of $3,500

6.0 Bomb Planting & Defusing

6.1 The bomb may only be planted in locations that are accessible by regular jumping. Using team-mates to boost and plant the bomb in an inaccessible location is illegal. Planting the bomb in any area that is classified as a map bug is also illegal. This includes planting within the fish pond on de_inferno.
illegal plant

6.2 The Terrorist team are not permitted to deliberately obstruct access to the bomb in an effort to prevent Counter-Terrorists from defusing. For example, covering the bomb with chairs/barrels.
illegal obstruction

6.3 Counter-Terrorists may not attempt to defuse the bomb if it is out of sight. Defusing the bomb through a solid object is illegal. Please note that being able to see ONLY the red flashing glow/light is still illegal. You must be able to see the bomb itself.
illegal defuse

6.4 Failure to abide to the rules on bomb planting / defusing will result in a round default to the other team.

7.0 Rearranging Matches (Wildcards)

7.1 NEW RULE
Every team is allocated with 1 'wildcard' that allows them to rearrange one of their matches for whatever reason. The wildcard can be used at anytime but must follow the following two rules:

1) It must be posted on our league forum stating your the team name. If we don't see it on our forums and no record can be found then you will lose the game by default so get it right!!

2) You MUST play the wildcard one day before the match. i.e: You must have the forum post in by end of Saturday night at the very latest. Wildcards posted on Sunday will not be allowed.


Matches that are wildcarded will be moved to week 8 by default however teams can arrange to play the match before then as long as both teams agree on a date & time and that they find an approved admin & server for the game to be played on.

7.2 Any unplayed matches by close of week 8 will be void as 0-0 scores or defaulted depending if one team shows up.

7.3 If a team has used its 1 & only wildcard they can not rearrange their match unless the other team agrees to it. Again if a match is rearranged it's between the 2 teams to agree on a new date & time and up to them to find an available admin for the match. If the match goes unplayed it will be listed in week 8.

7.4 All rearranged matches MUST be played on Pro-CSS approved servers with a registered Pro-CSS admin in the server. Failure to do this will result in a void game. These games will then either be played again on week 8 or a 0-0 score entered.

8.0 Cards

8.1 NEW RULE
Admins have the power to issue a team with a yellow, double yellow or a red card.

8.2 NEW RULE
Players who shout uncalled for abuse towards our admins or towards the other team will face a yellow card and a warning. If they continue they will face a double yellow followed by the final red card.

When a team is issued with a red card and it's approved by the head admin that team will face a 1week ban. The whole team!! So this is a warning to team leaders keep your players in check and if you can't then think long and hard whether you want that player to remain with you.

Cards can be tracked from the Team List page

9.0 Admins

9.1 No admin will be allowed to administrate a match that sits within the same division as his or her own team. Any team that suspects fail play by an admin should report this to the division head admin who will take action where required.

9.2 Admins are responsible for taking end of half screen shots for the after match report.

9.3 Admins must be onhand to provide advice to teams & players when asked .

9.4 Admins must remain neutral in their decisions & uphold the rules laid down by Pro-HL.

9.5 Admins must during match times be available on mIRC and or ventrilo. If an admin can't be available for a week or the time slot registered to them they must notify their head admin.

10.0 Server Settings

10.1 Server settings will be enforced by the in server admin, for a full list of server settings see below:

mp_autokick 0
mp_spawnprotectiontime 0
mp_autocrosshair 0
mp_autoteambalance 0
mp_buytime .25
mp_c4timer 35
mp_dynamicpricing 0
mp_fadetoblack 0
mp_flashlight 1
mp_forcecamera 1
mp_footsteps 1
mp_freezetime 15
mp_friendlyfire 1
mp_hostagepenalty 0
mp_limitteams 0
mp_maxrounds 0
mp_winlimit 0
mp_playerid 0
mp_roundtime 1.75
mp_timelimit 0
mp_tkpunish 0
mp_startmoney 800
mp_allowspectators 1
mp_logdetail 3

sv_minrate 15000
sv_maxrate 30000
sv_mincmdrate 50
sv_maxcmdrate 100
sv_maxupdaterate 100
sv_minupdaterate 50
sv_client_predict 1
sv_client_interpolate 1
sv_client_interp 0.01
sv_client_cmdrate_difference 30
sv_lan 0 sv_unlag 1
sv_maxunlag .5
sv_voiceenable 1
sv_airaccelerate 10
sv_allowdownload 1
sv_allowupload 1
sv_alltalk 0
sv_pausable 1
sv_cheats 0
sv_friction 4
sv_gravity 800
sv_maxspeed 320
sv_stepsize 18
sv_stopspeed 75
sv_timeout 65
sv_voicecodec vaudio_miles
sv_secure 1
sv_consistency 1

tv_enable 1
tv_name "Pro-CSS.com | eXtreme TV #"
tv_title "Pro-CSS.com | eXtreme TV #"
tv_maxclients 60
tv_transmitall 1
tv_delay 120
tv_allow_camera_man 1
tv_autorecord 0
tv_password ""

decalfrequency 60
host_framerate 0
log on

10.2 NEW RULE
All league servers will be running the latest Zblock protection along with full VAC (Valve Anti-Cheat) system enabled plus Steambans.com protection as well as Pro-HL's very own player ban list.


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