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Home > Tournaments > Pro eXtreme CS:S League
Pro eXtreme CS:S
League
About The League
Two years on from the release of Counter-Strike
Source, Pro-HL along with its close community of gamers have looked long &
hard at the online gaming scene of Counter-Strike Source. Together we have come
to the conclusion that something was amiss, that element being... The Pro-HL
factor!!
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Pro-HL &
KillerCreation have teamed up to
host the first fully administrated Counter-Strike Source League. 48 teams in
total will be taking part from around the UK & Europe, 24 will be made up
of invites only leaving 24 spaces available to open teams. However our in house
admin team will vet teams applying for a space before they will be allowed to
take part. This league is all about quality and we do set very high standards
when it comes to who's in & who's out.
The league works like any other league; teams are placed within one of 6
divisions based upon their skill level. Teams get the chance to move up the
divisions between seasons, at the same time teams could find themselves
dropping down the divisions if they don't perform to the required level.
All matches are held on league servers and are overseen by our very own in
house admins. 24 matches will be played every week, bringing the total matches
played for the season to 168. At the end of a season teams can enjoy a 2-week
cooling off break before the whole thing starts over again.
Pro-HL will be keeping stats on teams & running history for all matches
played during the life of the league. A 'Hall of Fame' to list the teams who
top their divisions along with those who top the all-important premiership will
be set-up & maintained.
Being the first ever Counter-Strike Source league to be fully administrated
makes the Pro-HL league one of a kind and we hope this will reflect in the
comments we hope to receive from teams after the first season is complete. On
that final note and on behalf of Pro-HL & its league sponsors we hope you
enjoy the league.
League Rules
1.0 General Rules
| 1.1 |
Any player found cheating or breaking the rules
laid down by Pro-HL will be removed & banned from all Pro-HL hosted
tournaments. Cheats include the use of aimbots, wallhacks, ESP, anti-smoke
& flashbangs, anti-recoil, spike models etc.
If a player is found using any form of cheat within this event that player will
be banned from all Pro-HL future events as well as their details passed on to
other gaming bodies & anti-cheat communities.
Pro-HL is working in partnership with
Steambans.com |
illegal wall hack
illegal esp hack
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2.0 Player ID & Registeration
| 2.1 |
Every player must have a unique ID 'Steam ID'
before he/she can play in any match. ID's will be checked before every match
starts by the in server admin. Failure to provide a valid ID will result in
that player being removed from the server. |
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| 2.2 |
All ID's must be registered on the Pro-HL site
under the team listings. Players will only be allowed to play if their ID
matches that registered on the site and that the date next to their name shows
at period of 3 or more days from the start time of the match. If you are unsure
whether you or a member of your team can play or not please ask one of the
admins. |
| 2.3 |
We hold high standards here and therefore we
expect the same from teams to ensure all their players are signed up correctly
with the full correct steam ID with no missing numbers or errors. Even if one
number is missing from the end we will put pressure on teams by forcing that
player to sit out of matches until correct. |
| 2.4 |
NEW RULE
Players found to be using an ID that is
black
listed within our own player data base will be banned from taking part
within this league. |
3.0 Player Settings & Customization
| 3.1 |
Customized material & content such as map
textures, player models & other world models along with player skins that
give a clear unfair advantage are forbidden to be used. Again any player found
using illegal models or skins will be removed and banned from all Pro-HL hosted
tournaments.
However weapon skins, HUD's are ok to be used. This rule really comes down to
common sense from players and most should know the difference between what's ok
& what's not. Admins will have the final say, if any player is unsure ask
before you play. |
illegal textures

illegal high-vis models |
| 3.2 |
All players are required to use the appropriate
rates for their connection speed. Pro-HL admins will check all players are
using correct rates before the match starts & may carry out spot checks
during the game. Any player found changing their rates during a match to gain
an advantage may face a week's ban & if found doing the same again that
player will be removed from the event. |
| 3.3 |
Animated or static sprays that could be used to
confuse opponents are strictly forbidden. Players found using these sprays will
be warned and again could face a week's ban depending on an admin's decision.
This also applies for any racist or pornographic sprays, leave them for your
own private servers not on Pro-HL servers. |
| 3.4 |
Players may use scripts & custom CFG files
however any scripts used to 'cheat' the game interface are forbidden such as
rate changing scripts during the live game or any anti-recoil or view changing
scripts. The same applies to those using bunny-hopping scripts which are also
forbidden to be used. |
| 3.5 |
At any time a Pro-HL admin can ask for a team or a
player to take on the spot screen shots. Failure to take the screen shots on
request will result in a week's ban for the player involved or could result in
a team ban. Any player who leaves the server & rejoins to take his or her
screen shots will be noted and if it happens again will be removed from the
league for possible cheating. These checks will be conducted randomly by
admins. |
4.0 Match Details
| 4.1 |
All matches are to be on Pro-HL league servers
with a registered Pro-HL league Admin in the server during the match or else
the score will be void. |
| 4.2 |
All matches are to be played at the allocated time
slot shown on the fixtures. Matches will be between 19:00 - 22:00 GMT (UK Time
zone). Team may re-arrange matches only if both teams agree or if not teams can
play their one & only wildcard (see below on wildcard details). There will
be a over run week to play any unplayed matches. |
| 4.3 |
All matches within the Pro-HL CS:S League will be
played to MR15 (15 rounds a half) before teams swap sides. Round times will be
to set to 1.45 minutes. |
| 4.4 |
All matches should be played in full as the final
score will make a difference to the 'round difference' stats used on the
results table. If a team leaves before the end of the match the other team will
claim the remaining round points. |
| 4.5 |
Teams should only swap sides once all 15 rounds
have been played out and not a second before. This is so admins can take the
required screen shots & to avoid match cheating. Players who fail to follow
this rule will be warned and may face a week's ban if the warning is
ignored. |
| 4.6 |
There are no ping restrictions for players. |
| 4.7 |
Players are allowed to spectators matches using
the Source TV provided, with a 90 second delay enforced. No spectators will be
allowed to idle in the main match servers apart from the registered admin
during the match. A full list of Source TV servers including the number of
allocated spaces available for each can be found under the 'League Servers
Listing' page. |
| 4.8 |
SrcTV demos will be recorded for all matches &
will be made available only to the two teams involved in the match upon
request. Demos will only be kept for up to a week unless otherwise.stated |
| 4.9 |
Before every match begins a 'knife Round' will be
played to decide which team picks sides. The winning team will get to chose the
side. If for some reason the time expires & no team has won the admin will
decide which team wins from either how many players remain or by decided which
team was the most aggressive. There will be no need to drop weapons & the
bomb as all the servers will run a knife round config. |
| 4.10 |
Admins will start the match once he/she has the ok
from both teams. We ask team leaders to say 'ready' when the admin asks. If a
player is not ready to start he or she should sit in spectate mode with their
full team name on so not to be kicked. |
| 4.11 |
Teams have 10 minutes of waiting time allocated
once the clock hits 10 past the hour the match will begin whether the teams are
ready or not. |
| 4.12 |
If a previous match is running late this will eat
into the 10 minutes allocated wating time. Teams should use the over run to
make sure all their players are ready to join the server as soon as the
previous game finishes. Time is tight so admins will not wait around for late
players to join. |
| 4.13 |
Teams must have at least 3 players in the server
to play the match. failure to field 3 players will result in a default win to
the other team. |
| 4.14 |
Teams who field the full 5 man are not required to
drop players if playing against a team who can only field 3 or 4. Those teams
who put the effort in to ensure a full 5 man team have every right to play all
5. |
5.0 Joining & Timing Out
| 5.1 |
Each team is allocated 5 minutes of pause time per
match (that's 5 minutes in total for the 2 halfs) which can be called upon by
the team at any time. Admins will pause the server at the beginning of the next
new round & will un-pause either when called upon to do so or when the
player returns. No player is to pause or un-pause the game in anyway. |
| 5.2 |
If a player drops or times-out during the match
the admin will pause the game to allow the dropped player to rejoin. Again NO
player is allowed to pause or un-pause the game in anyway. Failure to follow
this rule will result in a week's ban. Admins are there for this job leave it
to them. Teams however can request a pause and all pauses will be made at the
start of a new round & not before hand. Each team is allocated 5 minutes of
pause time which can be used in one go or in stages depending on how long
players take to rejoin and on how many times players drop from the server. Once
the full 5 minutes have been used up the admin will not pause the game for that
team. Admins will un-pause and re-pause to allow connecting player to join.
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| 5.3 |
Players joining during a match will be checked by
the admin for the correct registered ID. Players joining with an incorrect ID
will be removed from the server. Any player(s) who join the server during a
match who are not part of one of the two teams will be removed from the server.
Admins may pause the game to do this and this time will not be taken from any
of the two team's allocated pause time. If the same player tries joining again
he/she will be banned from the server. |
| 5.4 |
Teams & players should check their match
server before joining using a game browser to ensure no late running matches
are still being played. We ask teams to use common sense & allow teams to
finish before joining. |
| 5.5 |
Teams can sub players during any point of the
match however if they wish for the server to be pause to do this it will eat
into their 5 minute allocated pause time. |
| 5.6 |
NEW RULE
If for any reason the server crashes or times out the half will be replayed
again from the start. If however the half enters into round 10 or higher only
the remaining 5 rounds (or less) will be played with a start money of
$3,500 |
6.0 Bomb Planting & Defusing
| 6.1 |
The bomb may only be planted in locations that are
accessible by regular jumping. Using team-mates to boost and plant the bomb in
an inaccessible location is illegal. Planting the bomb in any area that is
classified as a map bug is also illegal. This includes planting within the fish
pond on de_inferno. |

illegal plant |
| 6.2 |
The Terrorist team are not permitted to
deliberately obstruct access to the bomb in an effort to prevent
Counter-Terrorists from defusing. For example, covering the bomb with
chairs/barrels. |

illegal obstruction |
| 6.3 |
Counter-Terrorists may not attempt to defuse the
bomb if it is out of sight. Defusing the bomb through a solid object is
illegal. Please note that being able to see ONLY the red flashing glow/light is
still illegal. You must be able to see the bomb itself. |

illegal defuse |
| 6.4 |
Failure to abide to the rules on bomb planting /
defusing will result in a round default to the other team. |
7.0 Rearranging Matches (Wildcards)
| 7.1 |
NEW RULE
Every team is allocated with 1 'wildcard' that allows them to rearrange one of
their matches for whatever reason. The wildcard can be used at anytime but must
follow the following two rules: |
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1) It must be posted on our league forum
stating your the team name. If we don't see it on our forums and no record can
be found then you will lose the game by default so get it right!!
2) You MUST play the wildcard one day before the match. i.e: You
must have the forum post in by end of Saturday night at the very latest.
Wildcards posted on Sunday will not be allowed.
Matches that are wildcarded will be moved to week 8 by default however teams
can arrange to play the match before then as long as both teams agree on a date
& time and that they find an approved admin & server for the game to be
played on.
|
| 7.2 |
Any unplayed matches by close of week 8 will be
void as 0-0 scores or defaulted depending if one team shows up. |
| 7.3 |
If a team has used its 1 & only wildcard they
can not rearrange their match unless the other team agrees to it. Again if a
match is rearranged it's between the 2 teams to agree on a new date & time
and up to them to find an available admin for the match. If the match goes
unplayed it will be listed in week 8. |
| 7.4 |
All rearranged matches MUST be played on
Pro-CSS approved servers with a registered Pro-CSS admin in the server. Failure
to do this will result in a void game. These games will then either be played
again on week 8 or a 0-0 score entered. |
8.0 Cards
| 8.1 |
NEW RULE
Admins have the power to issue a team with a yellow, double yellow or a red
card.
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| 8.2 |
NEW RULE
Players who shout uncalled for abuse towards our admins or towards the other
team will face a yellow card and a warning. If they continue they will face a
double yellow followed by the final red card.
When a team is issued with a red card and it's approved by the head admin that
team will face a 1week ban. The whole team!! So this is a warning to team
leaders keep your players in check and if you can't then think long and hard
whether you want that player to remain with you.
Cards can be tracked from the
Team List page |
9.0 Admins
| 9.1 |
No admin will be allowed to administrate a match
that sits within the same division as his or her own team. Any team that
suspects fail play by an admin should report this to the division head admin
who will take action where required. |
| 9.2 |
Admins are responsible for taking end of half
screen shots for the after match report. |
| 9.3 |
Admins must be onhand to provide advice to teams
& players when asked . |
| 9.4 |
Admins must remain neutral in their decisions
& uphold the rules laid down by Pro-HL. |
| 9.5 |
Admins must during match times be available on
mIRC and or ventrilo. If an admin can't be available for a week or the time
slot registered to them they must notify their head admin. |
10.0 Server Settings
| 10.1 |
Server settings will be enforced by the in server
admin, for a full list of server settings see below:
mp_autokick 0
mp_spawnprotectiontime 0
mp_autocrosshair 0
mp_autoteambalance 0
mp_buytime .25
mp_c4timer 35
mp_dynamicpricing 0
mp_fadetoblack 0
mp_flashlight 1
mp_forcecamera 1
mp_footsteps 1
mp_freezetime 15
mp_friendlyfire 1
mp_hostagepenalty 0
mp_limitteams 0
mp_maxrounds 0
mp_winlimit 0
mp_playerid 0
mp_roundtime 1.75
mp_timelimit 0
mp_tkpunish 0
mp_startmoney 800
mp_allowspectators 1
mp_logdetail 3
sv_minrate 15000
sv_maxrate 30000
sv_mincmdrate 50
sv_maxcmdrate 100
sv_maxupdaterate 100
sv_minupdaterate 50
sv_client_predict 1
sv_client_interpolate 1
sv_client_interp 0.01
sv_client_cmdrate_difference 30
sv_lan 0 sv_unlag 1
sv_maxunlag .5
sv_voiceenable 1
sv_airaccelerate 10
sv_allowdownload 1
sv_allowupload 1
sv_alltalk 0
sv_pausable 1
sv_cheats 0
sv_friction 4
sv_gravity 800
sv_maxspeed 320
sv_stepsize 18
sv_stopspeed 75
sv_timeout 65
sv_voicecodec vaudio_miles
sv_secure 1
sv_consistency 1
tv_enable 1
tv_name "Pro-CSS.com | eXtreme TV #"
tv_title "Pro-CSS.com | eXtreme TV #"
tv_maxclients 60
tv_transmitall 1
tv_delay 120
tv_allow_camera_man 1
tv_autorecord 0
tv_password ""
decalfrequency 60
host_framerate 0
log on |
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